Mini-crits targets launched airborne by explosions On 3 hits without missing: Marks the target for 10.0 sec, allowing them to be seen through walls by both teams The following weapons were the last active set of weapons in Advanced Weaponiser.Ĩ0% of bleed damage dealt is returned as healthĭealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps This achievement was changed from 3 deployments to 2.Ĭollect 3000 metal with the effect of the Texas Pickupĭeploy the Elektric Assurance at below 90% Ubercharge on a patient with less than 20% healthĪccumulate 400 injection points with the Lethal Injection Keep an enemy burning for 20 seconds with the Boilerbussĭeploy the electroshock twice in one life This achievement was changed from 300 kills to 100 kills. Hit 100 worthless maggots with the Rage Launcher Kill 20 Pyros or Soldiers while under the effect of the Mini Mann.
Kill a Scout who has full health and 100% evasiveness in one hit (without using melee) These achievements were later put into the Slag Checklist. (currently disabled)ĭisplays the total number of Advanced Weaponiser items that have been dropped (counts across every AW server).įebruary 2012 released the new version of the Advanced Weaponiser achievements. The date and plugin version for each change is not displayed.Įnters the Advanced Weaponiser Crafting Menu that allows new weapons to be created. Using ! publicly displays the command in chat when entered, while / hides it:Ī browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosenĪlternate command(s): loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, itemsĭisplays the target players' Advanced Weaponiser backpack.ĭisplays the name, class, and statistics for the specified item.Ī log of all changes to the plugin, grouped in reverse chronological order. Weapons could also be purchased from the SLAG Shop with SLAG Shillings and Pounds.Īs is the case with most SourceMod plugins, commands must be prefixed with either ! or /.The player would then have the option of either equipping it immediately or dismissing the message. When receiving an item, the player was presented with an HTML page showing the item's appearance, name, class, and statistics.
The drop system would then randomly allocate weapons at a slower rate, for use in Advanced Weaponiser's crafting system (which was disabled, as it was too easily manipulated and abused).